K’roaa’ka

Ranger 3 (Beast Master) | Grung | Outlander


Combat

HPACSpeedProfInitiativePassive Perception
261625 ft, climb 25 ft+2+313

Heads up Matt

A bunch of your level 3 ranger choices were never written down. Scroll through and fill in the blanks.


Ability Scores

STRDEXCONINTWISCHA
Score12171581310
Mod+1+3+2-1+1+0

Saving Throws

STRDEXCONINTWISCHA
+3+5+2-1+1+0

STR and DEX are proficient (Ranger).


Skills

SkillModSkillMod
Acrobatics (DEX)+3Medicine (WIS)+1
Animal Handling+3Nature (INT)-1
Arcana (INT)-1Perception (WIS)+3
Athletics (STR)+3Performance (CHA)+0
Deception (CHA)+0Persuasion (CHA)+0
History (INT)-1Religion (INT)-1
Insight (WIS)+1Sleight of Hand (DEX)+3
Intimidation (CHA)+0Stealth (DEX)+5
Investigation (INT)-1Survival (WIS)+3

Attacks

WeaponTo HitDamageTypeNotes
Longbow+71d8+3Piercing150/600 ft, two-handed, 20 arrows. Archery (+2) included.
Longbow (venom-coated)+71d8+3 + poisonPiercingBonus action to coat. Hit forces DC 12 CON save or poisoned 1 min.
Shortsword+51d6+3PiercingFinesse, light. Can also coat with poison (bonus action).
Shortsword (offhand)+51d6PiercingNo DEX to damage (no Two-Weapon Fighting style)

Armor

ComponentAC
Scale mail14
DEX mod (max +2)+2
Total16

Proficiencies

  • Armor: Light, Medium, Shields
  • Weapons: Simple, Martial
  • Tools: Drum (Outlander)
  • Languages: Common, Grung, Infernal (Outlander)

Limited Features

FeatureMaxRecharge
Spell Slots (1st)3Long Rest
Primeval AwarenessSpell slotsLong Rest
Poisonous SkinDC 12On contact
Venom CoatingBonus action1 coat/1 hit
Water Immersion1 hour dailyDaily

Spellcasting

WIS | DC 11 | Attack +3 | 3 slots (1st level) | 3 spells known

Ranger Spells (3 known)

  • Hunter’s Mark — bonus action, +1d6 damage per hit on a target, concentration 1 hr, move to new target when it dies
  • Absorb Elements — reaction, resist elemental damage, +1d6 on next melee hit
  • Animal Friendship — charm a beast for 24 hours (WIS save, INT 3 or lower only)

Racial Traits

  • Amphibious - can breathe air and water
  • Poison Immunity - immune to poison damage and the poisoned condition
  • Poisonous Skin — direct skin contact or grappling triggers a DC 12 CON save or poisoned for 1 minute
  • Venom Coating (homebrew, bonus action) — rub an arrow or blade on your skin to coat it with poison. Next hit with that weapon forces a DC 12 CON save or the target is poisoned for 1 minute. One coat per bonus action, one hit per coat.
  • Standing Leap - exceptional vertical and horizontal jumping
  • Water Dependency - must immerse in water for at least 1 hour per day or gain exhaustion

Class Features

Ranger

  • Favored Enemy: Fiends — advantage on Survival checks to track fiends and INT checks to recall info about them
  • Natural Explorer: Swamp — can’t get lost, find double food while foraging, alert to danger even while doing other tasks, move stealthily at normal pace, all in swamp terrain
  • Fighting Style: Archery — +2 to ranged attack rolls (longbow is now +7 to hit)
  • Spellcasting - 3 known spells, 3 first-level slots
  • Primeval Awareness - spend a spell slot to sense specific creature types nearby

Beast Master (Level 3)

  • Ranger’s Companion — pick a beast of CR 1/4 or lower. It acts on your turn, you command it with your action. This is the core of your build, fill it in.

Echo — Mastiff (CR 1/8)

StatValueStatValue
HP5AC12
Speed40 ftSizeMedium
STR13 (+1)INT3 (-4)
DEX14 (+2)WIS12 (+1)
CON12 (+1)CHA7 (-2)
  • Skills: Perception +3
  • Senses: Passive Perception 13

Actions

  • Bite: +3 to hit, 1d6+1 piercing. Target must succeed on a DC 11 STR save or be knocked prone.

Notes

HP is base 5 and scales with ranger level. Acts on K’roaa’ka’s turn, commanded with an action.


Personality

  • Traits: I’m endlessly curious about things I’ve never seen before. I talk to Echo like she understands every word. (She might.)
  • Ideals: Loyalty: the pack you choose matters more than the tribe you’re born into.
  • Bonds: Echo is the only creature alive who can touch me. I would do anything for her.
  • Flaws: I poisoned the one thing I loved. I’m terrified it’ll happen again.