K’roaa’ka
Ranger 3 (Beast Master) | Grung | Outlander
Combat
| HP | AC | Speed | Prof | Initiative | Passive Perception |
|---|---|---|---|---|---|
| 26 | 17 | 25 ft, climb 25 ft | +2 | +3 | 12 |
Heads up Matt
This sheet got rebuilt from phone photos. The numbers are solid but a bunch of your level 3 ranger choices were never written down. Scroll through and fill in the blanks.
Ability Scores
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 12 | 17 | 15 | 8 | 13 | 10 |
| Mod | +1 | +3 | +2 | -1 | +1 | +0 |
Saving Throws
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +5 | +2 | -1 | +1 | +0 |
STR and DEX are proficient (Ranger).
Skills
| Skill | Mod | Skill | Mod | |
|---|---|---|---|---|
| Acrobatics (DEX) | +3 | Medicine (WIS) | +1 | |
| Animal Handling | +3 | Nature (INT) | -1 | |
| Arcana (INT) | -1 | Perception (WIS) | +3 | |
| Athletics (STR) | +1 | Performance (CHA) | +0 | |
| Deception (CHA) | +0 | Persuasion (CHA) | +0 | |
| History (INT) | -1 | Religion (INT) | -1 | |
| Insight (WIS) | +1 | Sleight of Hand (DEX) | +3 | |
| Intimidation (CHA) | +0 | Stealth (DEX) | +5 | |
| Investigation (INT) | -1 | Survival (WIS) | +3 |
Attacks
| Weapon | To Hit | Damage | Type | Notes |
|---|---|---|---|---|
| Longbow | +5 | 1d8+3 | Piercing | 150/600 ft, ammunition, two-handed, 20 arrows |
| Shortsword | +5 | 1d6+3 | Piercing | Finesse, light |
| Shortsword (offhand) | +5 | 1d6 / 1d6+3 | Piercing | Add DEX damage only if Two-Weapon Fighting applies |
Armor
| Component | AC |
|---|---|
| Scale mail | 14 |
| DEX mod (max +2) | +2 |
| Fighting Style? | +1 |
| Total | 17 |
Which Fighting Style did you pick?
Your AC is 17 in scale mail which only works if you took Defense (+1 AC). If you took Archery or Two-Weapon Fighting instead, the AC math doesn’t add up and we need to figure out where the extra +1 is coming from.
Proficiencies
- Armor: Light, Medium, Shields
- Weapons: Simple, Martial
- Tools: None listed
- Languages: Common, Grung
You need to fill in your ranger choices
At level 3 you should have a Favored Enemy, a Natural Explorer terrain, a Fighting Style, 3 known spells, and Primeval Awareness. None of that is written down anywhere on your sheet. We need all of it.
Where's your beast companion?
You’re a Beast Master. That’s the whole point of the subclass. We need the companion’s species, AC, HP, attack, skills, and how commanding it works. This is the biggest thing missing from your sheet right now.
Your Passive Perception doesn't match
Your Perception is +3 so passive should be 13, but the sheet says 12. One of those is wrong. Double check which.
Limited Features
| Feature | Max | Recharge |
|---|---|---|
| Spell Slots (1st) | 3 | Long Rest |
| Primeval Awareness | Spell slots | Long Rest |
| Poisonous Skin | DC 12 | On contact |
| Water Immersion | 1 hour daily | Daily |
Spellcasting
WIS | DC 11 | Attack +3 | 3 slots (1st level) | 3 spells known
You need to pick 3 ranger spells
Level 3 ranger knows 3 spells. Nothing was written on your sheet. Rangers learn spells permanently (swap one at level-up), so pick 3 from the ranger list. Good starters: Hunter’s Mark, Cure Wounds, Goodberry, Absorb Elements, Ensnaring Strike.
Ranger Spells
- Not listed on the photo
- Rangers know spells rather than preparing them daily
Racial Traits
- Amphibious - can breathe air and water
- Poison Immunity - immune to poison damage and the poisoned condition
- Poisonous Skin - direct skin contact or grappling triggers a DC 12 CON save against poison
- Standing Leap - exceptional vertical and horizontal jumping
- Water Dependency - must immerse in water for at least 1 hour per day or gain exhaustion
Class Features
Ranger
- Favored Enemy — pick a creature type. You get advantage on Survival checks to track them and INT checks to recall info about them.
- Natural Explorer — pick a terrain type. You’re an expert in that environment (can’t get lost, find more food, etc.)
- Fighting Style — probably Defense (+1 AC) based on your numbers, but confirm it
- Spellcasting - 3 known spells, 3 first-level slots
- Primeval Awareness - spend a spell slot to sense specific creature types nearby
Beast Master (Level 3)
- Ranger’s Companion — pick a beast of CR 1/4 or lower. It acts on your turn, you command it with your action. This is the core of your build, fill it in.
Personality
- Traits: Not written on the sheet
- Ideals: Not written on the sheet
- Bonds: Not written on the sheet
- Flaws: Not written on the sheet