(a) scale mail, (b) leather armor, or (c) chain mail (if proficient)
(a) a light crossbow and 20 bolts or (b) any simple weapon
(a) a priest’s pack or (b) an explorer’s pack
A shield and a holy symbol
Level 1
Spellcasting — Full caster using Wisdom. Prepares spells from entire cleric list. Ritual casting.
Prepared spells = WIS modifier + cleric level (minimum 1)
Spell save DC = 8 + proficiency + WIS modifier
Spell attack = proficiency + WIS modifier
Focus: holy symbol
Divine Domain — Choose subclass. Grants domain spells (always prepared, don’t count against limit) and a domain feature at 1st, 2nd, 6th, 8th, 17th.
Level 2
Channel Divinity (1/rest) — Two base effects:
Turn Undead — Each undead within 30ft: WIS save or turned for 1 minute (or until it takes damage). Turned = must flee, can’t take reactions, can only Dash or escape.
Plus domain-specific Channel Divinity option(s).
Level 3
Spell slots: 4/2
Level 4
Ability Score Improvement (or Feat)
Level 5
Destroy Undead (CR 1/2) — Undead failing Turn Undead save are instantly destroyed if at or below the CR threshold.
Cleric Level
Destroys Undead of CR…
5th
1/2 or lower
8th
1 or lower
11th
2 or lower
14th
3 or lower
17th
4 or lower
Level 6
Channel Divinity (2/rest)
Domain feature
Level 7
Spell slots: 4/3/3/1
Level 8
Ability Score Improvement (or Feat)
Domain feature (often Divine Strike or Potent Spellcasting)
Level 9
Spell slots: 4/3/3/3/1
Level 10
Divine Intervention — Action: describe assistance, roll percentile. If ≤ cleric level, deity intervenes (DM chooses effect, any cleric/domain spell appropriate). On success: can’t use for 7 days. On fail: can use again after long rest.
Level 11
Destroy Undead CR threshold: 2
Level 12
Ability Score Improvement (or Feat)
Level 13–17
Spell slots continue scaling. Destroy Undead improves at 14th (CR 3) and 17th (CR 4).
Level 17 — Domain feature
Level 18
Channel Divinity (3/rest)
Level 19
Ability Score Improvement (or Feat)
Level 20
Divine Intervention improvement — Automatically succeeds, no roll required.
War Domain
Bonus Proficiencies (Level 1)
Martial weapons, heavy armor
War Priest (Level 1)
When you take Attack action, make one weapon attack as bonus action. Uses = WIS modifier per long rest (minimum 1).
Domain Spells
Level
Spells
1st
Divine Favor, Shield of Faith
3rd
Magic Weapon, Spiritual Weapon
5th
Crusader’s Mantle, Spirit Guardians
7th
Freedom of Movement, Stoneskin
9th
Flame Strike, Hold Monster
Channel Divinity: Guided Strike (Level 2)
+10 to an attack roll. Declare after roll but before DM says hit/miss.
Channel Divinity: War God’s Blessing (Level 6)
Reaction: grant another creature within 30ft +10 to an attack roll.
Divine Strike (Level 8)
Once per turn, +1d8 damage on weapon hit (same damage type as weapon). Increases to 2d8 at 14th.
Avatar of Battle (Level 17)
Resistance to bludgeoning, piercing, slashing from nonmagical weapons.
Life Domain
Bonus Proficiency (Level 1)
Heavy armor
Disciple of Life (Level 1)
Healing spells of 1st+ level restore additional HP = 2 + spell level.
Domain Spells
Level
Spells
1st
Bless, Cure Wounds
3rd
Lesser Restoration, Spiritual Weapon
5th
Beacon of Hope, Revivify
7th
Death Ward, Guardian of Faith
9th
Mass Cure Wounds, Raise Dead
Channel Divinity: Preserve Life (Level 2)
Action: restore HP = 5x cleric level, divided among creatures within 30ft. Can’t exceed half their max HP. No undead/constructs.
Blessed Healer (Level 6)
When you heal others with 1st+ spell, you regain 2 + spell level HP.
Divine Strike (Level 8)
+1d8 radiant on weapon hit, once per turn. 2d8 at 14th.
Supreme Healing (Level 17)
Healing spell dice use maximum values instead of rolling.
Validation Checklist
Divine Domain chosen at Level 1
Domain bonus proficiencies applied
Domain spells listed as always prepared (at correct levels)
Correct number of cantrips for level
Prepared spell count = WIS mod + cleric level
Channel Divinity uses correct (1 at 2nd, 2 at 6th, 3 at 18th)