Leather armor, an explorer’s pack, and a druidic focus
Level 1
Druidic — Secret language of druids. Can leave hidden messages (DC 15 Perception to spot, can’t decipher without magic).
Spellcasting — Full caster using Wisdom. Prepares spells from entire druid list. Ritual casting.
Prepared spells = WIS modifier + druid level (minimum 1)
Spell save DC = 8 + proficiency + WIS modifier
Spell attack = proficiency + WIS modifier
Focus: druidic focus
Level 2
Wild Shape — Action: transform into a beast you’ve seen. 2 uses per short/long rest. Duration = half druid level hours (rounded down).
Revert as bonus action, or automatically if unconscious/0 HP/dead
Stats replaced by beast’s, but keep alignment, personality, INT, WIS, CHA
Keep skill/save proficiencies (use higher bonus)
Assume beast’s HP; excess damage carries over on revert
Can’t cast spells in beast form, but concentration isn’t broken
Equipment merges, falls, or is worn (DM decides practicality)
Beast Shape Limits
Level
Max CR
Limitations
Example
2nd
1/4
No flying or swimming speed
Wolf
4th
1/2
No flying speed
Crocodile
8th
1
No limitations
Giant Eagle
Druid Circle — Choose subclass (Circle of the Land, Circle of the Moon, etc.)
Level 4
Ability Score Improvement (or Feat)
Level 8
Ability Score Improvement (or Feat)
Level 12
Ability Score Improvement (or Feat)
Level 16
Ability Score Improvement (or Feat)
Level 18
Timeless Body — Age 1 year for every 10 that pass.
Beast Spells — Can perform somatic and verbal components while in Wild Shape. Still can’t provide material components.
Level 19
Ability Score Improvement (or Feat)
Level 20
Archdruid — Unlimited Wild Shape uses. Ignore verbal, somatic, and non-costly/non-consumed material components for druid spells (in normal and beast form).
Circle of the Moon
Combat Wild Shape (Level 2)
Wild Shape as bonus action (not action). While in Wild Shape, expend spell slot as bonus action to regain 1d8 HP per slot level.
Circle Forms (Level 2)
Can transform into beasts of CR 1 (instead of 1/4). Scales: CR = druid level / 3 (rounded down) at level 6+.
Primal Strike (Level 6)
Beast form attacks count as magical.
Elemental Wild Shape (Level 10)
Expend 2 Wild Shape uses to transform into an elemental (air, earth, fire, water).
Thousand Forms (Level 14)
Cast Alter Self at will.
Circle of the Land
Bonus Cantrip (Level 2)
Learn one additional druid cantrip.
Natural Recovery (Level 2)
During short rest, recover spell slots with combined level ≤ half druid level (rounded up). No 6th+ slots. 1/long rest.
Circle Spells (Level 3)
Choose your land type. These are always prepared and don’t count against your limit:
Arctic
Level
Spells
3rd
Hold Person, Spike Growth
5th
Sleet Storm, Slow
7th
Freedom of Movement, Ice Storm
9th
Commune with Nature, Cone of Cold
Coast
Level
Spells
3rd
Mirror Image, Misty Step
5th
Water Breathing, Water Walk
7th
Control Water, Freedom of Movement
9th
Conjure Elemental, Scrying
Desert
Level
Spells
3rd
Blur, Silence
5th
Create Food and Water, Protection from Energy
7th
Blight, Hallucinatory Terrain
9th
Insect Plague, Wall of Stone
Forest
Level
Spells
3rd
Barkskin, Spider Climb
5th
Call Lightning, Plant Growth
7th
Divination, Freedom of Movement
9th
Commune with Nature, Tree Stride
Grassland
Level
Spells
3rd
Invisibility, Pass without Trace
5th
Daylight, Haste
7th
Divination, Freedom of Movement
9th
Dream, Insect Plague
Mountain
Level
Spells
3rd
Spider Climb, Spike Growth
5th
Lightning Bolt, Meld into Stone
7th
Stone Shape, Stoneskin
9th
Passwall, Wall of Stone
Swamp
Level
Spells
3rd
Acid Arrow, Darkness
5th
Water Walk, Stinking Cloud
7th
Freedom of Movement, Locate Creature
9th
Insect Plague, Scrying
Land’s Stride (Level 6)
Nonmagical difficult terrain costs no extra movement. Pass through nonmagical plants unslowed/unharmed. Advantage on saves against magical plants that impede movement.
Nature’s Ward (Level 10)
Can’t be charmed or frightened by elementals or fey. Immune to poison and disease.
Nature’s Sanctuary (Level 14)
Beasts and plants attacking you must WIS save (your spell DC) or choose different target / auto-miss. On success, immune 24 hours.
Validation Checklist
Druidic language noted
Correct cantrips for level
Prepared spell count = WIS mod + druid level
Wild Shape uses (2/short or long rest)
Wild Shape CR limit correct for level
Druid Circle chosen at Level 2
If Circle of the Land: terrain type chosen, circle spells listed
If Circle of the Moon: correct CR scaling, bonus action Wild Shape noted