(a) a martial weapon and a shield or (b) two martial weapons
(a) five javelins or (b) any simple melee weapon
(a) a priest’s pack or (b) an explorer’s pack
Chain mail and a holy symbol
Level 1
Divine Sense — Action: detect celestials, fiends, undead within 60ft until end of next turn. Also detects consecrated/desecrated ground. Uses = 1 + CHA modifier per long rest.
Lay on Hands — Pool = 5 x paladin level. Touch to restore HP from pool, or spend 5 points to cure one disease / neutralize one poison. No effect on undead/constructs.
Level 2
Fighting Style — Choose one:
Defense — +1 AC when wearing armor
Dueling — +2 damage with one-handed melee weapon, no other weapon
Great Weapon Fighting — Reroll 1s and 2s on damage with two-handed/versatile weapons
Protection — Reaction: impose disadvantage on attack against adjacent ally (requires shield)
Spellcasting — Half-caster using Charisma. Prepares spells from paladin list.
Divine Smite — On melee weapon hit, expend spell slot: 2d8 radiant + 1d8 per slot level above 1st (max 5d8). +1d8 extra vs undead/fiends.
Level 3
Divine Health — Immune to disease.
Sacred Oath — Choose subclass. Grants oath spells (always prepared, don’t count against limit) and Channel Divinity.
Channel Divinity (1/rest) — Options from oath. DC = paladin spell save DC.
Level 4
Ability Score Improvement (or Feat)
Level 5
Extra Attack — Attack twice when taking the Attack action
Level 6
Aura of Protection — You and friendly creatures within 10ft add your CHA modifier (minimum +1) to saving throws. Must be conscious.
Level 7
Sacred Oath feature (varies by oath)
Level 8
Ability Score Improvement (or Feat)
Level 9
Spell slots: 4/3/2
Level 10
Aura of Courage — You and friendly creatures within 10ft can’t be frightened while you are conscious.
Level 11
Improved Divine Smite — All melee weapon hits deal +1d8 radiant (stacks with regular Divine Smite).
Level 12
Ability Score Improvement (or Feat)
Level 13
Spell slots: 4/3/3/1
Level 14
Cleansing Touch — Action: end one spell on yourself or one willing creature you touch. Uses = CHA modifier (minimum 1) per long rest.
Level 15
Sacred Oath feature (varies by oath)
Level 16
Ability Score Improvement (or Feat)
Level 17
Spell slots: 4/3/3/3/1
Level 18
Aura improvements — Aura of Protection and Aura of Courage range increases to 30ft. Oath auras also extend to 30ft.
Channel Divinity (2/rest) — Wait, actually Channel Divinity stays at 1/rest for paladins. The 2/rest is only the cleric version. Paladins get 1/rest at all levels.
Level 19
Ability Score Improvement (or Feat)
Level 20
Sacred Oath feature (varies by oath — typically a powerful transformation or capstone)
Oath of Devotion
Tenets
Honesty, Courage, Compassion, Honor, Duty
Oath Spells (always prepared)
Level
Spells
3rd
Protection from Evil and Good, Sanctuary
5th
Lesser Restoration, Zone of Truth
9th
Beacon of Hope, Dispel Magic
13th
Freedom of Movement, Guardian of Faith
17th
Commune, Flame Strike
Channel Divinity (Level 3)
Sacred Weapon — Action: +CHA modifier to attack rolls with one weapon for 1 minute. Weapon emits bright light 20ft, dim light 20ft. Becomes magical.
Turn the Unholy — Each fiend or undead within 30ft must make WIS save or be turned for 1 minute.
Level 7 — Aura of Devotion
You and friendly creatures within 10ft can’t be charmed while you are conscious. (30ft at 18th)
Level 15 — Purity of Spirit
Always under the effects of Protection from Evil and Good.
Level 20 — Holy Nimbus
Action: for 1 minute, bright light 30ft, dim light 30ft. Enemies starting turn in bright light take 10 radiant. Advantage on saves against fiend/undead spells. 1/long rest.
Oath of Vengeance
Oath Spells
Level
Spells
3rd
Bane, Hunter’s Mark
5th
Hold Person, Misty Step
9th
Haste, Protection from Energy
13th
Banishment, Dimension Door
17th
Hold Monster, Scrying
Channel Divinity (Level 3)
Abjure Enemy — One creature within 60ft: WIS save or frightened + speed 0 for 1 minute. Fiends/undead have disadvantage.
Vow of Enmity — Bonus action: advantage on attacks against one creature within 10ft for 1 minute.
Level 7 — Relentless Avenger
When you hit with opportunity attack, can move up to half speed immediately after (no opportunity attacks provoked).
Level 15 — Soul of Vengeance
When Vow of Enmity target attacks: reaction to make a melee weapon attack.
Level 20 — Avenging Angel
Action: transform for 1 hour. Fly speed 60ft. 30ft aura: enemies entering or starting turn must WIS save or be frightened for 1 minute. 1/long rest.
Oath of the Ancients
Oath Spells
Level
Spells
3rd
Ensnaring Strike, Speak with Animals
5th
Moonbeam, Misty Step
9th
Plant Growth, Protection from Energy
13th
Ice Storm, Stoneskin
17th
Commune with Nature, Tree Stride
Channel Divinity (Level 3)
Nature’s Wrath — Action: spectral vines restrain creature within 10ft (STR or DEX save to escape)
Turn the Faithless — Each fey or fiend within 30ft must WIS save or be turned for 1 minute.
Level 7 — Aura of Warding
You and friendly creatures within 10ft have resistance to spell damage. (30ft at 18th)
Level 15 — Undying Sentinel
When reduced to 0 HP and not killed outright, drop to 1 HP instead. 1/long rest. Also, suffer no drawbacks of old age and can’t be aged magically.
Level 20 — Elder Champion
Action: transform for 1 minute. Regain 10 HP at start of each turn. Cast paladin spells as bonus action. Enemies within 10ft have disadvantage on saves against your spells/Channel Divinity. 1/long rest.
Oath of Conquest
Oath Spells
Level
Spells
3rd
Armor of Agathys, Command
5th
Hold Person, Spiritual Weapon
9th
Bestow Curse, Fear
13th
Dominate Beast, Stoneskin
17th
Cloudkill, Dominate Person
Channel Divinity (Level 3)
Conquering Presence — Each creature of your choice within 30ft: WIS save or frightened for 1 minute.
Guided Strike — +10 to an attack roll. After roll, before DM says hit/miss.
Level 7 — Aura of Conquest
Frightened creatures within 10ft: speed = 0, take psychic damage = half paladin level at start of turn. (30ft at 18th)
Level 15 — Scornful Rebuke
Whenever creature hits you with an attack, it takes psychic damage = CHA modifier (minimum 1).
Level 20 — Invincible Conqueror
Action: for 1 minute. Resistance to all damage. Extra attack (3 total). Critical on 19 or 20. 1/long rest.
Oath of Redemption
Oath Spells
Level
Spells
3rd
Sanctuary, Sleep
5th
Calm Emotions, Hold Person
9th
Counterspell, Hypnotic Pattern
13th
Otiluke’s Resilient Sphere, Stoneskin
17th
Hold Monster, Wall of Force
Channel Divinity (Level 3)
Emissary of Peace — +5 to Persuasion checks for 10 minutes.
Rebuke the Violent — Reaction: when creature within 30ft deals damage, it takes equal radiant damage (WIS save for half).
Level 7 — Aura of the Guardian
Reaction: take damage instead of a creature within 10ft. (30ft at 18th)
Level 15 — Protective Spirit
Regain 1d6 + half paladin level HP at end of turn if below half HP and not incapacitated.
Level 20 — Emissary of Redemption
Resistance to all damage from other creatures. When creature damages you, it takes radiant damage = half the damage you took. Both benefits end against a creature if you attack it, force a save, or deal damage to it.
Oathbreaker
Oath Spells
Level
Spells
3rd
Hellish Rebuke, Inflict Wounds
5th
Crown of Madness, Darkness
9th
Animate Dead, Bestow Curse
13th
Blight, Confusion
17th
Contagion, Dominate Person
Channel Divinity (Level 3)
Control Undead — One undead (CR ≤ your level) within 30ft: WIS save or obeys you for 24 hours.
Dreadful Aspect — Each creature of your choice within 30ft: WIS save or frightened for 1 minute.
Level 7 — Aura of Hate
You and fiends/undead within 10ft add CHA modifier to melee weapon damage. (30ft at 18th)
Level 15 — Supernatural Resistance
Resistance to bludgeoning, piercing, slashing from nonmagical weapons.
Level 20 — Dread Lord
Action: for 1 minute, 30ft aura of darkness. Frightened enemies in aura take 4d10 psychic damage at start of their turn. You can use bonus action to make melee spell attack dealing 3d10 + CHA necrotic. 1/long rest.
Validation Checklist
Divine Sense uses = 1 + CHA modifier per long rest
Lay on Hands pool = 5 x paladin level
Fighting Style chosen (Level 2+)
Divine Smite noted (Level 2+)
Sacred Oath chosen at Level 3
Oath spells listed as always prepared (at correct levels)
Channel Divinity options listed (Level 3+)
Divine Health noted (Level 3+)
Prepared spell count = CHA mod + half paladin level (rounded down)
Correct spell slots for level
Aura of Protection range correct (10ft, 30ft at 18th)