Grung

Source: One Grung Above (charity supplement)

Racial Traits

Ability Score Increase. Dexterity +2, Constitution +1

Age. Mature at ~1 year, live up to about 50 years.

Alignment. Tend toward lawful evil in native society.

Size. Small (2.5 to 3.5 feet tall)

Speed. 25 feet walking, 25 feet climbing

Arboreal Alertness. Proficiency in Perception.

Amphibious. Breathe air and water.

Poison Immunity. Immune to poison damage and the poisoned condition.

Poisonous Skin. Creatures that grapple you or otherwise make direct skin contact must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. The poisoned creature can repeat the save at the end of each of its turns.

Additionally, the secondary effect depends on your skin color:

ColorSecondary Effect
GreenFrightened (can’t move toward you)
BlueFrightened (can’t move toward you)
PurplePoisoned creature can only move toward you and make no opportunity attacks on other creatures
RedAdditional 2d4 poison damage on a failed save
OrangeFrightened (must use movement to flee from you)
GoldCharmed by you for 1 minute

Standing Leap. Long jump up to 25 feet, high jump up to 25 feet, with or without a running start.

Water Dependency. Must immerse in water for at least 1 hour per day or suffer 1 level of exhaustion at end of day. Only immersion removes exhaustion gained this way.

Languages. Grung

Quick Reference

TraitDetail
ASIDEX +2, CON +1
SizeSmall
Speed25ft walk, 25ft climb
ImmunityPoison damage + poisoned condition
Poisonous SkinDC 12 CON save on contact, effects by color
Standing Leap25ft long/high jump
Water DependencyMust immerse 1hr/day or exhaustion
LanguagesGrung only

Notes

  • Grung only speak Grung. They need magic or multiclass language access to communicate with most party members.
  • Water Dependency is a significant roleplay constraint — track it daily.
  • Standing Leap makes them excellent at vertical mobility despite Small size.