Infernal Legacy (Thaumaturgy cantrip, Hellish Rebuke 1/day at level 3)
Personality
Traits: Bold, loud, confident. Speaks of destiny. 18 years old, never seen real battle.
Ideals: True power comes from virtue and faith.
Bonds: Congregation of Elythrael, father Stergos (mercenary), mother’s teachings.
Flaws: Faith is loud enough to drown out the doubt underneath.
Roland Hartbane
Header
Field
Value
Character Name
Roland Hartbane
Level & Class
3 Paladin (Oath of the Ancients)
Player Name
Nathan
Background
Knight
Race
Half-Elf
XP
900 / 2,700
Ability Scores
Ability
Score
Mod
STR
14
+2
DEX
12
+1
CON
13
+1
INT
10
+0
WIS
8
-1
CHA
17
+3
Saving Throws
Save
Prof?
Mod
STR
+2
DEX
+1
CON
+1
INT
+0
WIS
Y
+1
CHA
Y
+5
Resistances
(none)
Center Stats
Field
Value
Max HP
24
Proficiency Bonus
+2
AC
17 (setup unclear)
Initiative
+1
Speed
30 ft
Hit Dice
3 d10+1
Passive Perception
9
AC Breakdown
Component
Value
Armor
?
Shield
?
Dex
?
Total
17
Needs clarification. Chain mail (16) + Defense fighting style (+1) = 17? Or something else?
Skills
Prof?
Mod
Skill
+1
Acrobatics (Dex)
-1
Animal Handling (Wis)
+0
Arcana (Int)
Y
+4
Athletics (Str)
Y
+5
Deception (Cha)
+0
History (Int)
-1
Insight (Wis)
Y
+5
Intimidation (Cha)
+0
Investigation (Int)
-1
Medicine (Wis)
+0
Nature (Int)
-1
Perception (Wis)
+3
Performance (Cha)
Y
+5
Persuasion (Cha)
+0
Religion (Int)
+1
Sleight of Hand (Dex)
+1
Stealth (Dex)
-1
Survival (Wis)
Sources: Athletics + Intimidation (Paladin), Deception + Persuasion (Knight? or Half-Elf Skill Versatility). Needs confirming. Half-Elf gives 2 bonus skills on top of class + background.
Note: Animal Handling was +3 on the paper sheet but WIS is -1. Even with proficiency that’s only +1. Math error on paper.
Armor Proficiencies
Light
Medium
Heavy
Shields
Weapon Proficiencies
Simple
Martial
Languages
Common
Elvish (Half-Elf)
Orcish (learned deliberately — “what elves despise can’t be that bad”)
(Half-Elf gives 1 more language choice — should have 4 total)
Longbow includes Archery fighting style (+2). Offhand has no ability mod to damage.
Ammunition
Type
Total
Arrows
20
Spellcasting
Field
Value
Ability
Wisdom
Save DC
11
Attack
+3
Slots (1st)
3
Spells Known
3
Spells Known (Rangers don’t prepare, these are fixed until level-up):
Hunter’s Mark (bonus action, +1d6/hit, concentration)
Absorb Elements (reaction, resist + 1d6 on next melee)
Animal Friendship (charm a beast 24 hrs)
Echo — Mastiff Companion (CR 1/8)
Stat
Value
Stat
Value
HP
5
AC
12
Speed
40 ft
Size
Medium
STR
13 (+1)
INT
3 (-4)
DEX
14 (+2)
WIS
12 (+1)
CON
12 (+1)
CHA
7 (-2)
Perception +3, Passive Perception 13
Bite: +3 to hit, 1d6+1 piercing, DC 11 STR or prone
Acts on K’roaa’ka’s turn, commanded with action
Racial Traits (Grung)
Amphibious (breathe air and water)
Poison Immunity (immune to poison damage and poisoned condition)
Poisonous Skin (DC 12 CON on direct contact)
Standing Leap (exceptional jumping)
Water Dependency (1 hour immersion/day or gain exhaustion)
Class Features
Favored Enemy: Fiends
Natural Explorer: Swamp
Fighting Style: Archery (+2 ranged attacks)
Primeval Awareness (spend slot to sense creature types nearby)
Beast Master: Ranger’s Companion (Echo)
Personality
NOT WRITTEN — needs all four
Lilith Rozanov
Header
Field
Value
Character Name
Lilith Rozanov
Level & Class
3 Rogue (Arcane Trickster)
Player Name
Rachel
Background
Urchin
Race
Human
XP
900 / 2,700
Ability Scores
Ability
Score
Mod
STR
10
+0
DEX
17
+3
CON
15
+2
INT
12
+1
WIS
13
+1
CHA
8
-1
Saving Throws
Save
Prof?
Mod
STR
+0
DEX
Y
+5
CON
+2
INT
Y
+3
WIS
+1
CHA
-1
Resistances
(none)
Center Stats
Field
Value
Max HP
26
Proficiency Bonus
+2
AC
15
Initiative
+3
Speed
30 ft
Hit Dice
3 d8+2
Passive Perception
12
AC Breakdown
Component
Value
Armor
12 (Studded Leather)
Shield
—
Dex
+3
Total
15
Skills
Prof?
Mod
Skill
E
+7
Acrobatics (Dex)
+1
Animal Handling (Wis)
Y
+3
Arcana (Int)
+0
Athletics (Str)
-1
Deception (Cha)
+1
History (Int)
+1
Insight (Wis)
-1
Intimidation (Cha)
+1
Investigation (Int)
+1
Medicine (Wis)
+1
Nature (Int)
+1
Perception (Wis)
-1
Performance (Cha)
-1
Persuasion (Cha)
+1
Religion (Int)
Y
+5
Sleight of Hand (Dex)
Y
+5
Stealth (Dex)
+1
Survival (Wis)
E
+7
Thieves’ tools
E = Expertise (double prof). Sources: pick 4 from Rogue list + Sleight of Hand + Stealth (Urchin, may overlap — get replacements if so) + 1 from Variant Human. She might be missing some proficiencies on paper.
Expertise: Thieves’ tools + Acrobatics
Armor Proficiencies
Light
Medium
Heavy
Shields
Weapon Proficiencies
Simple
Martial
Other: hand crossbows, longswords, rapiers, shortswords
Languages
Common
Celestial (Variant Human pick)
Thieves’ Cant (Rogue)
Tools
Thieves’ tools (Expertise)
Disguise kit (Urchin)
Limited Features
Feature
Max
Recover
Lucky
3
LR
Sneak Attack
1
per turn
Cunning Action
—
at will
Actions / Bonus Actions / Reactions
Actions
Bonus Actions
Reactions
Attack (+ Sneak Attack 2d6)
Cunning Action (Dash/Disengage/Hide)
Lucky (force reroll)
Mage Hand (invisible, legerdemain)
Attacks
Name
Prof?
Ability
Range
To Hit
Damage
Type
Shortsword
Y
Dex
Melee
+5
1d6+3
Piercing
Dagger
Y
Dex
20/60
+5
1d4+3
Piercing
Shortbow
Y
Dex
80/320
+5
1d6+3
Piercing
Sneak Attack
—
—
—
—
+2d6
—
Ammunition
Type
Total
Arrows
20
Spellcasting
Field
Value
Ability
Intelligence
Save DC
11
Attack
+3
Slots (1st)
2
Cantrips: Mage Hand (invisible), Fire Bolt, Dancing Lights