Azalea Fern
Druid 3 (Circle of the Moon) | Eladrin Elf | Outlander
Combat
| HP | AC | Speed | Prof | Initiative | Passive Perception |
|---|---|---|---|---|---|
| 28 | 15 | 30 ft | +2 | +1 | 15 |
Ability Scores
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 8 | 12 | 14 | 13 | 16 | 12 |
| Mod | -1 | +1 | +2 | +1 | +3 | +1 |
Saving Throws
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -1 | +1 | +2 | +3 | +5 | +1 |
INT and WIS are proficient (Druid).
Skills
| Skill | Mod | Skill | Mod | |
|---|---|---|---|---|
| Acrobatics (DEX) | +1 | Medicine (WIS) | +5 | |
| Animal Handling (WIS) | +5 | Nature (INT) | +3 | |
| Arcana (INT) | +1 | Perception (WIS) | +5 | |
| Athletics (STR) | +1 | Performance (CHA) | +1 | |
| Deception (CHA) | +1 | Persuasion (CHA) | +1 | |
| History (INT) | +1 | Religion (INT) | +1 | |
| Insight (WIS) | +5 | Sleight of Hand (DEX) | +1 | |
| Intimidation (CHA) | +1 | Stealth (DEX) | +1 | |
| Investigation (INT) | +1 | Survival (WIS) | +5 |
Athletics proficient from Outlander (STR -1 + prof +2 = +1).
Attacks
| Weapon | To Hit | Damage | Type | Notes |
|---|---|---|---|---|
| Produce Flame | +5 | 1d8 | Fire | 30 ft, ranged spell attack. Also provides light. |
| Scimitar | +3 | 1d6+1 | Slashing | Finesse, light. |
Armor
| Component | AC |
|---|---|
| Hide Armor | 12 |
| DEX mod (max +2) | +1 |
| Wooden Shield | +2 |
| Total | 15 |
Proficiencies
- Armor: Light, medium (no metal), shields (no metal)
- Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
- Tools: Herbalism kit, one musical instrument (Outlander)
- Languages: Common, Elvish, Celestial
Limited Features
| Feature | Max | Recharge |
|---|---|---|
| Wild Shape (CR 1, Moon) | 2 | Short Rest |
| Combat Wild Shape | bonus action | — |
| Fey Step (30 ft teleport) | 1 | Short Rest |
Spellcasting
WIS | DC 13 | Attack +5 | 4 slots (1st) + 2 slots (2nd)
Prepares 6 spells per day (WIS mod 3 + Druid level 3). Full Druid list access each morning.
Cantrips
- Guidance — touch, +d4 to one ability check
- Produce Flame — 30 ft, ranged spell attack +5, 1d8 fire. Also works as a torch.
Level 1 Prepared
- Speak with Animals — talk to animals for 10 minutes. Ritual.
- Faerie Fire — 20 ft cube, DEX save, affected creatures glow and attacks against them have advantage. Concentration.
- Ice Knife — 60 ft, ranged attack 1d10 piercing, explodes for 2d6 cold in 5 ft (DEX save).
- Healing Word — 60 ft, 1d4+3 healing as a bonus action.
Level 2 Prepared
- Spike Growth — 20 ft radius, difficult terrain, 2d4 piercing per 5 ft of movement. Concentration.
- Flaming Sphere — 60 ft, bonus action to ram (2d6 fire, DEX save). Lasts 1 minute. Concentration.
The Seasons
Azalea changes season at the beginning of each day. Hair and spell colors shift to match.
| Season | Hair | Spell Color | Fey Step Effect |
|---|---|---|---|
| Winter | Blue/white | Blue/white | One creature within 5 ft: WIS save or frightened |
| Spring | Pink/yellow | Pink/yellow | Teleport a willing creature within 5 ft instead |
| Fall | Orange/brown | Orange/brown | Up to 2 creatures within 10 ft: WIS save or charmed |
| Summer | Green | Green | Each creature within 5 ft takes WIS mod fire damage |
Wild Shape (Circle of the Moon)
Transform as a bonus action. CR 1 max. 2 uses per short rest. Can maintain concentration while shifted. When form drops to 0 HP, overflow hits real HP. Burn spell slots as bonus action to heal 1d8/slot level in beast form.
Beasts Seen
| Beast | CR | AC | HP | Speed | Attack | Use |
|---|---|---|---|---|---|---|
| Brown Bear | 1 | 11 | 34 | 40 ft, climb 30 | Multiattack: Bite +5 (1d8+4) AND Claws +5 (2d6+4) | Default combat form. Azalea’s favorite. |
| Dire Wolf | 1 | 14 | 37 | 50 ft | Bite +5 (2d6+3), prone on hit | Best AC + HP. Pack Tactics. |
| Panther | 1/4 | 12 | 13 | 50 ft, climb 40 | Bite +4 (1d6+2), Claw +4 (1d4+2) | Fast, stealthy, pounce. |
| Tiger | 1 | 12 | 37 | 40 ft | Bite +5 (1d10+3), Claw +5 (1d8+3) | Pounce + big single hits. |
| Cat | 0 | 12 | 2 | 40 ft, climb 30 | Claws +0 (1) | Tiny scout. +4 Stealth. |
| Rat | 0 | 10 | 1 | 20 ft | Bite +0 (1) | Tiny, fits through gaps. |
| Owl | 0 | 11 | 1 | 5 ft, fly 60 | Talons +3 (1d1) | Flyby, 120 ft darkvision. Best air scout. |
| Spider | 0 | 12 | 1 | 20 ft, climb 20 | Bite +4 (1 + poison) | Tiny, climb anything. |
| Hawk | 0 | 13 | 1 | 10 ft, fly 60 | Talons +5 (1) | Keen sight. Daytime air scout. |
The bear chose her
Azalea has found comfort and an emotional connection to bears. Their strength is something she admires. Living in a forest, she transformed into them more than any other form. If she dies, her Eladrin faith says she’ll be reborn as a bear.
Racial Traits (Eladrin Elf)
- Ability Scores — +2 DEX, +1 CHA
- Darkvision — 60 ft
- Keen Senses — Perception proficiency
- Fey Ancestry — advantage on saves vs charm, immune to magical sleep
- Trance — 4 hours of meditation instead of 8 hours sleep
- Fey Step — bonus action teleport 30 ft, 1/short rest. Effect depends on season (see table above).
Personality
- Traits: Emotional, deeply connected to nature. Materials and money don’t matter to her. Small homemade gifts and sentimental objects have more value than gold.
- Ideals: Nature has a way of self-correcting and the cycle will continue.
- Bonds: Bound to the animals and nature. If the spirit of Amareses speaks, you follow.
- Flaws: Emotions can take control, and sometimes those emotions transform into a creature.
Background
Grew up in the Feywild in a tree village. Life was easy, unhurried, shaped by the seasons. She left for adventure, curiosity, and because something in the wind told her to. Deeply connected to the winds and nature. If the Amareses spirits speak, you listen.
Outlander feature: Wanderer — always find food and fresh water for yourself and up to 5 others, as long as the land offers it.