Azalea Fern

Druid 3 (Circle of the Moon) | Eladrin Elf | Outlander


Combat

HPACSpeedProfInitiativePassive Perception
281530 ft+2+115

Ability Scores

STRDEXCONINTWISCHA
Score81214131612
Mod-1+1+2+1+3+1

Saving Throws

STRDEXCONINTWISCHA
-1+1+2+3+5+1

INT and WIS are proficient (Druid).


Skills

SkillModSkillMod
Acrobatics (DEX)+1Medicine (WIS)+5
Animal Handling (WIS)+5Nature (INT)+3
Arcana (INT)+1Perception (WIS)+5
Athletics (STR)+1Performance (CHA)+1
Deception (CHA)+1Persuasion (CHA)+1
History (INT)+1Religion (INT)+1
Insight (WIS)+5Sleight of Hand (DEX)+1
Intimidation (CHA)+1Stealth (DEX)+1
Investigation (INT)+1Survival (WIS)+5

Athletics proficient from Outlander (STR -1 + prof +2 = +1).


Attacks

WeaponTo HitDamageTypeNotes
Produce Flame+51d8Fire30 ft, ranged spell attack. Also provides light.
Scimitar+31d6+1SlashingFinesse, light.

Armor

ComponentAC
Hide Armor12
DEX mod (max +2)+1
Wooden Shield+2
Total15

Proficiencies

  • Armor: Light, medium (no metal), shields (no metal)
  • Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
  • Tools: Herbalism kit, one musical instrument (Outlander)
  • Languages: Common, Elvish, Celestial

Limited Features

FeatureMaxRecharge
Wild Shape (CR 1, Moon)2Short Rest
Combat Wild Shapebonus action
Fey Step (30 ft teleport)1Short Rest

Spellcasting

WIS | DC 13 | Attack +5 | 4 slots (1st) + 2 slots (2nd)

Prepares 6 spells per day (WIS mod 3 + Druid level 3). Full Druid list access each morning.

Cantrips

  • Guidance — touch, +d4 to one ability check
  • Produce Flame — 30 ft, ranged spell attack +5, 1d8 fire. Also works as a torch.

Level 1 Prepared

  • Speak with Animals — talk to animals for 10 minutes. Ritual.
  • Faerie Fire — 20 ft cube, DEX save, affected creatures glow and attacks against them have advantage. Concentration.
  • Ice Knife — 60 ft, ranged attack 1d10 piercing, explodes for 2d6 cold in 5 ft (DEX save).
  • Healing Word — 60 ft, 1d4+3 healing as a bonus action.

Level 2 Prepared

  • Spike Growth — 20 ft radius, difficult terrain, 2d4 piercing per 5 ft of movement. Concentration.
  • Flaming Sphere — 60 ft, bonus action to ram (2d6 fire, DEX save). Lasts 1 minute. Concentration.

The Seasons

Azalea changes season at the beginning of each day. Hair and spell colors shift to match.

SeasonHairSpell ColorFey Step Effect
WinterBlue/whiteBlue/whiteOne creature within 5 ft: WIS save or frightened
SpringPink/yellowPink/yellowTeleport a willing creature within 5 ft instead
FallOrange/brownOrange/brownUp to 2 creatures within 10 ft: WIS save or charmed
SummerGreenGreenEach creature within 5 ft takes WIS mod fire damage

Wild Shape (Circle of the Moon)

Transform as a bonus action. CR 1 max. 2 uses per short rest. Can maintain concentration while shifted. When form drops to 0 HP, overflow hits real HP. Burn spell slots as bonus action to heal 1d8/slot level in beast form.

Beasts Seen

BeastCRACHPSpeedAttackUse
Brown Bear1113440 ft, climb 30Multiattack: Bite +5 (1d8+4) AND Claws +5 (2d6+4)Default combat form. Azalea’s favorite.
Dire Wolf1143750 ftBite +5 (2d6+3), prone on hitBest AC + HP. Pack Tactics.
Panther1/4121350 ft, climb 40Bite +4 (1d6+2), Claw +4 (1d4+2)Fast, stealthy, pounce.
Tiger1123740 ftBite +5 (1d10+3), Claw +5 (1d8+3)Pounce + big single hits.
Cat012240 ft, climb 30Claws +0 (1)Tiny scout. +4 Stealth.
Rat010120 ftBite +0 (1)Tiny, fits through gaps.
Owl01115 ft, fly 60Talons +3 (1d1)Flyby, 120 ft darkvision. Best air scout.
Spider012120 ft, climb 20Bite +4 (1 + poison)Tiny, climb anything.
Hawk013110 ft, fly 60Talons +5 (1)Keen sight. Daytime air scout.

The bear chose her

Azalea has found comfort and an emotional connection to bears. Their strength is something she admires. Living in a forest, she transformed into them more than any other form. If she dies, her Eladrin faith says she’ll be reborn as a bear.


Racial Traits (Eladrin Elf)

  • Ability Scores — +2 DEX, +1 CHA
  • Darkvision — 60 ft
  • Keen Senses — Perception proficiency
  • Fey Ancestry — advantage on saves vs charm, immune to magical sleep
  • Trance — 4 hours of meditation instead of 8 hours sleep
  • Fey Step — bonus action teleport 30 ft, 1/short rest. Effect depends on season (see table above).

Personality

  • Traits: Emotional, deeply connected to nature. Materials and money don’t matter to her. Small homemade gifts and sentimental objects have more value than gold.
  • Ideals: Nature has a way of self-correcting and the cycle will continue.
  • Bonds: Bound to the animals and nature. If the spirit of Amareses speaks, you follow.
  • Flaws: Emotions can take control, and sometimes those emotions transform into a creature.

Background

Grew up in the Feywild in a tree village. Life was easy, unhurried, shaped by the seasons. She left for adventure, curiosity, and because something in the wind told her to. Deeply connected to the winds and nature. If the Amareses spirits speak, you listen.

Outlander feature: Wanderer — always find food and fresh water for yourself and up to 5 others, as long as the land offers it.