Roland Hartbane
Paladin 3 (Oath of the Ancients) | Half-Elf | Knight
Combat
| HP | AC | Speed | Prof | Initiative | Passive Perception |
|---|---|---|---|---|---|
| 24 | 19 | 30 ft | +2 | +1 | 9 |
Heads up Nathan
Your weapons, spell list, fighting style, and prepared spells still aren’t written down. Scroll through and fill in the blanks.
Ability Scores
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 14 | 12 | 13 | 10 | 8 | 17 |
| Mod | +2 | +1 | +1 | +0 | -1 | +3 |
Saving Throws
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +1 | +1 | +0 | +1 | +5 |
WIS and CHA are proficient (Paladin).
Skills
| Skill | Mod | Skill | Mod | |
|---|---|---|---|---|
| Acrobatics (DEX) | +1 | Medicine (WIS) | -1 | |
| Animal Handling (WIS) | +3 | Nature (INT) | -1 | |
| Arcana (INT) | +0 | Perception (WIS) | -1 | |
| Athletics (STR) | +4 | Performance (CHA) | +3 | |
| Deception (CHA) | +5 | Persuasion (CHA) | +5 | |
| History (INT) | +2 | Religion (INT) | +2 | |
| Insight (WIS) | -1 | Sleight of Hand (DEX) | +1 | |
| Intimidation (CHA) | +5 | Stealth (DEX) | +1 | |
| Investigation (INT) | +0 | Survival (WIS) | -1 |
Attacks
| Weapon | To Hit | Damage | Type | Notes |
|---|---|---|---|---|
| Longsword (one-handed) | +4 | 1d8+2 | Slashing | Versatile. One-handed with shield. |
| Longsword (two-handed) | +4 | 1d10+2 | Slashing | Versatile. Drop shield for more damage. |
| Javelin | +4 | 1d6+2 | Piercing | 30/120 ft, 5 listed in equipment |
Armor
| Component | AC |
|---|---|
| Chain Mail | 16 |
| Shield | +2 |
| Defense Fighting Style | +1 |
| Total | 19 |
Your AC should be 19, not 17
Chain mail (16) + shield (+2) + Defense (+1) = 19. Your sheet says 17. That’s a big difference. Were you not counting the shield or the fighting style before?
Proficiencies
- Armor: All armor, Shields
- Weapons: Simple, Martial
- Tools: One gaming set (Knight, not listed)
- Languages: Common, Elvish, Orcish
Some stuff doesn't add up
Animal Handling is +3 on your sheet but WIS is -1, so even with proficiency it’s only +1. That’s a math error somewhere. Also Half-Elf gives you 2 bonus skill proficiencies on top of your Paladin and Knight skills, so you should have 6 total. Make sure they’re all marked. Knight also gives you a gaming set proficiency, a 4th language (you should have 4 total: Common, Elvish from Half-Elf, plus one from Half-Elf choice and one from Knight), and 3 retainers as your background feature.
Limited Features
| Feature | Max | Recharge |
|---|---|---|
| Lay on Hands | 15 | Long Rest |
| Divine Sense | 4 | Long Rest |
| Channel Divinity | 1 | Short Rest |
| Spell Slots (1st) | 3 | Long Rest |
Spellcasting
CHA | DC 13 | Attack +5 | 3 slots (1st level)
Prepares 4 spells per day (CHA mod 3 + half paladin level 1). Oath spells are always prepared and do not count against this total.
You need to pick your prepared spells
You can prepare 4 spells per day (CHA mod 3 + half level 1) plus your 2 Oath spells are always free. Nothing is written on your sheet. Good starters: Bless, Cure Wounds, Shield of Faith, Command, Wrathful Smite, Thunderous Smite.
Oath Spells (always prepared)
- Ensnaring Strike
- Speak with Animals
Prepared Spells
- Not listed yet
Class Features
Paladin
- Divine Sense - detect celestials, fiends, and undead nearby
- Lay on Hands - 15-point healing pool
- Fighting Style - choice not written on the sheet
- Spellcasting - CHA-based half caster
- Divine Smite - expend spell slots on melee hits for radiant damage
- Divine Health - immune to disease
Oath of the Ancients (Level 3)
- Channel Divinity: Nature’s Wrath
- Channel Divinity: Turn the Faithless
- Oath Spells - Ensnaring Strike, Speak with Animals
Your paladin features aren't tracked
Lay on Hands (15 HP pool), Divine Sense (4 uses), Channel Divinity (Nature’s Wrath or Turn the Faithless), fighting style, prepared spells. None of that is written down. You know what all of these do, right? If not ask and we’ll walk through it.
Racial Traits
- Darkvision - 60 ft
- Fey Ancestry - advantage on saves against being charmed; magic cannot put him to sleep
- Skill Versatility - implied by Half-Elf, but the bonus skills are not explicitly labeled
Personality
- Traits: A knight forged from an abused child. Carries himself with earned dignity. Protective of the vulnerable because he was one.
- Ideals: Protect the light. Be the shield. The oath is everything because the people who gave it to him are the first people who ever cared.
- Bonds: The White Stag (his unknown father). Llewyn Fellwater (the knight who raised him). The order that gave him a name and a purpose.
- Flaws: TBD