Alaric
Loremaster in Roland Hartbane’s retinue. One of his three Knight-background retainers. Named in session 2026-05-01.
Distinct From Aldrich
Alaric is NOT Aldrich-the-Lore-Master. The two are separate people who happened to end up at the same camp, with predictably confusing results at the table:
- Alaric — Roland’s traveling loremaster retainer. The snorer.
- Aldrich — Weber Hollows’ lore-keeper. A separate, town-bound NPC.
The party debated the spelling at length and confirmed Alaric is the retainer.
Details
- Sleeps in Roland’s tent. Big four-corner parade-style tent with a central pole.
- Snores notoriously. Tharion improvised a wood-and-rubber-band clothespin for his nose.
- Cannot do active combat tasks per table ruling.
Open Threads
- What lore does Alaric specialize in? Knightly traditions, Verdant Realm history, religious lore?
- How long has he served Roland?
- Does he know about Roland’s father, the White Stag?
Mentioned in
Session 2026-05-23
- The Jester gives Alaric a gold ankle bracelet allegedly from Roland. Alaric puts it on and transforms into a speaking parrot. Confirm with Nathan/Roland whether this persists.
Session 2026-05-30
- Questioned Roland about the party’s new merchant gear after the purple-robed merchant encounter.
- Identified the merchant as possibly Balthazar/Althazar, a messenger or envoy under Kezmet who brings both good and bad fortune.
- The table explicitly said not to cement the merchant’s name yet, so this is lore-in-progress rather than settled canon. ^[ambiguous]