Barrows Family Crypt
A mausoleum-style crypt holding the records and remains of the Barrows family and its sworn allies, located “just over a bridge yonder” from Weber-Hollows. Stone door at the entrance, vines on the outside, sunlight bleeding through gaps in the deteriorating roof. The crypt is a building, not a cave.
Layout (per session 2026-05-01)
Entry chamber:
- Two stone statues of ancient Verdant Lords stand at the ready, one with a scythe, one with a great sword. “Swords to plowshares” theme.
- Two tomb names carved on the walls: Aradorn Barrows the Unifier and Isar Recmir.
- Three pictographic etchings, each top half visible, bottom half overgrown by reactive vines.
- Five animal sigil totems (vulture, stag, wolf, boar, bear) mounted as removable insignias.
- Three slots at the bottom of the picture wall to receive the totems.
- A hidden floor latch (Investigation DC ~12) opens onto a sunken sarcophagus chamber.
Sarcophagus chamber:
- Aradorn’s sarcophagus — contains his rotted body. A piece of jewelry has been ripped from his hand (the gold-and-green-gemstone Speak-with-Dead ring, recovered separately from the owl bear’s lair).
- Isar Recmir’s sarcophagus — EMPTY. No body, no bones.
The Three-Phase Puzzle
Phase 1 (top half visible, vines covering bottom):
- Two figures forming a brotherly bond.
- Two brothers in arms leading an expedition away from a large fire, in Verdant Lord armor.
- Arrival at a series of caves.
Solving order locked: Stag → slot 1, Wolf → slot 2, Vulture → slot 3. Bear was tried and rejected (a vine attempted to slap the placer; Mage Hand was also slapped away). Boar and Bear remained unused.
Phase 2 (bottom half revealed once all three sigils placed):
- The brothers were arguing, not bonding.
- One brother set fire to allow the other into cave depths. Metallic structures in the background — “metal augmentations to homes, something nature would reject.” Possible Mightstone / Weakstone.
- The cave collapsed, separating the brothers forever.
Below the third panel: a slender white-furred humanoid creature with stag-like antlers and unnaturally long arms, posing ominously. Likely Amareses or an ominous variant of her.
Defenders
After the bottom-half reveal, the two stone statues animate as stone Verdant Lord guards — vines act as their blood vessels, weapons are stone-and-vine. They re-knit if killed without their pair. Defeated by the party in ~12 in-fiction seconds; faint protective magic lingered on the corpses afterward.
Open Threads
- Speak with Dead on Aradorn (pending; the party has the ring, intends to use it next session).
- Where is Isar’s body / consciousness?
- The “metallic features” in the brothers’ panel — are they the lifting mechanism under Weber Hollows?
- The slender antlered figure — whose god is this, really?
- Do the unused Bear and Boar sigils mark Verdant Lord seats not yet revealed?